🦀 Why Does Nurgle Hate Tzeentch
Among these lost souls are a small few who turned traitor to Nurgle, seduced by other gods, and have prevented his loyal minions from spreading disease. Other have failed spectacularly to follow Nurgle's orders, losing precious vials of pestilence or spilling rare plagues on dead worlds. Nurgle is the God of helplessness, despair and self-loathing. Mortarion hated himself as a psyker and was forced into a corner to turn his entire Legion because of his helplessness. He doesn't need to "embrace" Nurgle. He's already one of his favourites. Nurgle loves to spite him so he can push him into more self-loathing and helplessness.Each of the Chaos gods have an intense rivalry with one of the others. Khorne and Slaanesh hate each other, and Tzeentch and Nurgle hate each other. Khorne also hates Tzeentch because he hates magic. Probably Slaanesh and Tzeentch, and Nurgle and Khorne are the closest things you find to "lukewarm" relationships between the chaos gods
Why do Slaanesh and nurgle hate each other? Nurgle and Slaanesh are also opposed because one is a sensation-seeker and the other just wants to slum it. If you modelled the Chaos Gods as a square, the diagonal relationships would be neutral while the sides would be opposing. Tzeentch and Nurgle hate each other as they represent change vsTzeentch is the only one that has an edge against Nurgle, but Nurgle has good air units, so it depends how much Air Tzeentch brings. Not counting Ogres, Ironblasters and Gorgers are way overtuned atm. October 27 2021. It is time to bring more knowledge into the world and unveil some secrets of the Chaos Realms. So it is decreed by the Great Deceiver, the god of Magic, and thus is shall be. Welcome to the roster reveal for Tzeentch, the daemons of knowledge, betrayal, and magic. Like our other Chaos factions, it's daemon-heavy with a focus Tzeentch + Khorne = Hashut. The classic rivals come together to combine Khorne's rage, hatred, and fury alongside Tzeentch's raw magical potential, mutation, inventive nature. Tzeentch + Slaanesh = Fire Mouth + Great Maw. Easily the weakest of the theory, but there is a compelling case when you factor in Slaanesh being the lord of Gluttony
Defeating them once does stop them for 2 to 3 turns but they will definitely be back. Be always on the move as staying put will just incur losses. You Can Go Back. If you find yourself getting bogged down by the Tzeentch's demons, you can also retreat to get more units safely. The sigils and the teleport loci do not reset when you go back.Compared to Tzeentch changer of ways mechanic, or Khorne's instant murder force that only rewards winning (one of those rewards being reduced upkeep iirc), or Slaanesh able to throw down an army stack with no upkeep (beyond devotees), a plague that requires a cultist to spread or an army to have lost a battle or win one against a settlement isn